Esports and the Media

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Asymmetric Connections
Author's Translation
Author’s Translation
Brand Exposure
Category=JBCT1
Category=SXE
communication
digital culture studies
e-sports
Electronic Sports
Enriched User Experiences
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
eq_sports-fitness
Esports
esports media impact analysis
Esports Tournament
Fan Id
FGC
Follow
Football World Championship
Gamer Culture
gamers
gaming
Gaming Leagues
global entertainment industry
Held
Informational Architecture
International Olympic Committee
IOC
LAN
leisure research
Live Streaming
livestreaming
marketing
media convergence
Minority Youth Participation
online games
social media
sport communication
Team Liquid
transmedia
transmedia literacy
twitch streaming
Up-to Date Trends
USA
Video Game
Video Game Competitions
video games
VR
YouTube

Product details

  • ISBN 9781032226781
  • Weight: 250g
  • Dimensions: 138 x 216mm
  • Publication Date: 27 May 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.

Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports?

Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture.

The Open Access version of this book has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license: https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003273691/esports-media-angel-torres-toukoumidis

Angel Torres-Toukoumidis completed his PhD in Communication under the research line ‘Media Literacy’ at the universities of Huelva, Seville, Málaga, and Cádiz. He is Principal Investigator of the first university games laboratory in Ecuador (GAMELAB-UPS http://gamelab.ups.edu.ec/). He is also currently Lecturer at the Universidad Politécnica Salesiana, Ecuador.