Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells

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3D biological modelling
3d visualization
A01=Giorgio Luciano
advanced biomedical image creation
Affinity Designer
Arnold Render
Author_Giorgio Luciano
Beauty Pass
Biomedical illustration
biomedical visualisation
Category=PSD
Category=UGB
cellular animation methods
Computer graphics
Concept Visualization
CPK Model
Create Displacement Maps
DNA Assembly
EMDB
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_science
Lighting
molecular graphics
NURBS Modeling
Occlusion Pass
PDB Entry
Pdb File
PDB Site
protein structure rendering
Raytraced Shadows
Render Engine
Rendering
scientific illustration techniques
Scientific visualization
Software Chimera
Subsurface Scattering
Typical DNA Ladder
Unique Folders
UV Map
Van Der Waals Surfaces
White Blood Cells
White Cells

Product details

  • ISBN 9781498799218
  • Weight: 540g
  • Dimensions: 156 x 234mm
  • Publication Date: 06 Feb 2019
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images.

Key Features

  • This book provides a reference where none exist.
  • Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create.
  • Demonstrates professional artistic tools used by scientists to create better images for their work.
  • Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach.
  • Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Giorgio Luciano is a scientist with a variety of interests. He currently works as a researcher at the Italian National Council of Research (CNR) on topics devoted to the characterization and development of new materials. The main topics of his research are calorimetry, rheometry surfaces and data analysis applied to material science. During his PhD he spent some time studying at the Academy of Fine Arts in Vienna, and this influenced his passion for art. He has been usin CG software for more that 20 years and has been a CGTALK member since 2005. His interests also focus on lighting and rendering, he currently manages the lighting challenges on the CGSociety Forums. You can find his work (architecture, design, and scientific visualization) at giorgioluciano.co.place

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