Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells
Shipping & Delivery
Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock
14-28 Working Days: On Backorder
Will Deliver When Available: On Pre-Order or Reprinting
We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!
Product details
- ISBN 9781498799218
- Weight: 540g
- Dimensions: 156 x 234mm
- Publication Date: 06 Feb 2019
- Publisher: Taylor & Francis Inc
- Publication City/Country: US
- Product Form: Hardback
The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images.
Key Features
- This book provides a reference where none exist.
- Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create.
- Demonstrates professional artistic tools used by scientists to create better images for their work.
- Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach.
- Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.
Giorgio Luciano is a scientist with a variety of interests. He currently works as a researcher at the Italian National Council of Research (CNR) on topics devoted to the characterization and development of new materials. The main topics of his research are calorimetry, rheometry surfaces and data analysis applied to material science. During his PhD he spent some time studying at the Academy of Fine Arts in Vienna, and this influenced his passion for art. He has been usin CG software for more that 20 years and has been a CGTALK member since 2005. His interests also focus on lighting and rendering, he currently manages the lighting challenges on the CGSociety Forums. You can find his work (architecture, design, and scientific visualization) at giorgioluciano.co.place
