Essential Guide to Game Audio

Regular price €223.20
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Scott Looney
A01=Steve Horowitz
adaptive music systems
advanced interactive sound design methods
Android Operating Systems
Arcade Games
Arcade Video Games
audio implementation workflow
Audio Listener
Audio Middleware
Audio Source
Author_Scott Looney
Author_Steve Horowitz
Category=UDX
Category=UGN
Dance Dance Revolution
Daw
digital signal processing
DVD Storage
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
FM Synthesis
Game Audio
Game Controller
Game Developers
Game Object
Gang
General MIDI
Home Console Market
IASIG
interactive audio design
MIDI
Midi Interface
National Academy
Playback
sound programming techniques
VBR
voice acting for games
Web Audio API
Young Men

Product details

  • ISBN 9781138428355
  • Weight: 630g
  • Dimensions: 191 x 241mm
  • Publication Date: 27 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Steve Horowitz is a creator of odd but highly accessible sounds and a diverse and prolific musician. Perhaps best known as a composer and producer for his original soundtrack to the Academy Award-nominated film Super Size Me., Steve is also a noted expert in the field of sound for games. Since 1991, he has literally worked on hundreds of titles,? including a ten year run as the audio director at Nickelodeon Digital, where he garnered both Webby and Broadcast Design awards. Horowitz also has a Grammy Award in recognition of his engineering work on the multi-artist release, True Life Blues: The Songs of Bill Monroe [Sugar Hill]. Best Bluegrass Album (1996). Currently living in San Francisco, with his wife and son, he composes, teaches, lectures, consults, plays bass and continues to release strange and beautiful new sounds on an unsuspecting world. Scott Looney is a passionate artist, soundsmith, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind the creation of content for interactive media and games for over ten years. He pioneered interactive online audio courses for the Academy Of Art University, and has also taught at Ex'pression College, Cogswell College, and Pyramind Training. ?As a musician and composer, he has created compelling sounds for audiences, game developers and ad agencies alike across a broad spectrum of genres and styles, from contemporary music to experimental noise. He has also performed at numerous experimental festivals, designed custom instruments, and created performance interfaces utilizing sensors and microcontrollers. In addition to his work in game audio and education, he is currently researching procedural and generative sound applications in games, and mastering the art of code. He lives in Berkeley.

More from this author