Essential Skills in Organic Modeling

Regular price €71.99
3D
A01=Nicholas B. Zeman
Ambient Occlusion
Animal Kingdom
animation
Author_Nicholas B. Zeman
Bend Deformer
Bezier Curve
Category=UGN
creature anatomy
digital sculpting
Edge Loops
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game
Goat Horn
Hard Angles
Human Lower Leg
Insert Edge Loop Tool
Inserting Edge Loops
Leaf Whorl
Leg Cross Section
Magnolia Leaf
Magnolia Tree
NURBS Surface
organic modelling for scientific visualisation
Organic Shapes
Path Curve
Primary Branch
production rendering techniques
Profile Curve
Reference Images
rigging preparation
Sculpt Tool
Secondary Branches
Segmented Animal
Spinal Length
Tapered Tubes
texture mapping workflow
topology optimisation
video

Product details

  • ISBN 9781498754491
  • Weight: 580g
  • Dimensions: 156 x 234mm
  • Publication Date: 07 Dec 2017
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making “liveable” creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach.

Features

  • Designed to approach organic modeling in a software-independent manner.
  • Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson.
  • Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development.
  • Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.
  • Professor Zeman is a 16 year veteran of the game industry, first getting a job at Red Zone Interactive in 1998, which was purchased by SCEA shortly after, where he worked on several top-selling NFL titles pioneering rigging methods and facial animation in real-time environments. His next career move took him to TakeTwo Interactive where he continued his work as a character rigger and face animation specialist until he left the industry to teach full time at Northern Kentucky University and pass on his knowledge by building a curriculum for aspiring game developers everywhere. He continues to develop interactive titles and push forward creatively through his indie studio at RHZ Development.