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Essentials of Interactive Computer Graphics
Essentials of Interactive Computer Graphics
★★★★★
★★★★★
Regular price
€110.99
2D 3D rendering concepts
A01=Kelvin Sung
A01=Peter Shirley
A01=Steven Baer
application
Application Window
Application's Main Window
applications
Application’s Main Window
Author_Kelvin Sung
Author_Peter Shirley
Author_Steven Baer
bar
Category=UG
computer graphics programming
Controller Pair
Coordinate System Parameters
cpp
Cpp File
Drawing Area
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Event Service Routines
fast prototyping interactive graphics applications
file
Graphic API
Graphics APIs
GUI Element
Interactive Graphics Application
interactive visualisation techniques
Left Mouse Button
matrix
Matrix Processors
Matrix Stack
Model Folder
NDC
OpenGL DirectX integration
processors
Scene Node
slider
Slider Bars
software prototyping methods
source
Source File
Swap Chains
Transformation Operators
Transformation Pipeline
undergraduate computer science
View Frustum
View Vector
WC Space
window
Product details
- ISBN 9781568812571
- Weight: 1056g
- Dimensions: 189 x 246mm
- Publication Date: 06 Nov 2008
- Publisher: Taylor & Francis Inc
- Publication City/Country: US
- Product Form: Hardback
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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Kelvin Sung, Peter Shirley, Steven Baer
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