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Ethnographies of the Videogame
Ethnographies of the Videogame
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A01=Helen Thornham
Absolute Account
Adult Gamers
Author_Helen Thornham
Category=JBCC
Category=JBCC1
Category=JBCT
Category=JBSF
Category=JHB
Category=JHBS
Competent Gamer
Cultural Studies Legacy
Direct Discursive Expression
DVD Player
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Female Gamers
gaming
Gaming Body
Gaming Knowledge
Gaming Practices
Gaming Scenarios
Grand Theft Auto
GTA
Interpretative Ethnographic Research
Interpretative Ethnography
Male Gamers
narrative
ontological
Ontological Narrative
Phenomenological Geography
Played Back
Sara Comment
scenarios
social
Social Gaming
Solo Gaming
Sue Thornham
Videogame Theory
Wider Issues
Product details
- ISBN 9780754679783
- Weight: 544g
- Dimensions: 156 x 234mm
- Publication Date: 28 Jul 2011
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure.
Helen Thornham is Research Fellow at the Institute of Communications Studies, University of Leeds, UK.
Ethnographies of the Videogame
€210.80
