Eugene Jarvis

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A01=Dr Matthew Thomas Payne
A01=Matthew Thomas Payne
Age Group_Uncategorized
Age Group_Uncategorized
arcade games
Author_Dr Matthew Thomas Payne
Author_Matthew Thomas Payne
automatic-update
Category1=Non-Fiction
Category=JBCT1
Category=JFD
Category=KNTV
Category=UGG
Category=UMK
Category=UMKL
coin-op games
COP=United States
Cruis'n USA
Defender
Delivery_Pre-order
eq_bestseller
eq_business-finance-law
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
game design
game designers
game production
game studies
gameplay
Language_English
media history
media studies
NARC
PA=Not yet available
Price_€20 to €50
PS=Forthcoming
Robotron: 2084
Smash TV
softlaunch

Product details

  • ISBN 9798765113547
  • Weight: 360g
  • Dimensions: 140 x 216mm
  • Publication Date: 20 Feb 2025
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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This book explores the influential work of Eugene Jarvis, designer of the wildly-successful arcade games Defender, Robotron: 2084, NARC, Smash TV, and Cruis’n USA, among others.

Embracing a variety of genres across decades, the video games of Eugene Jarvis offer a series of design lessons in how to craft coin-operated game machines that can survive and thrive even as the arcade was disappearing from the American landscape. In particular, his titles demonstrate the enduring appeal of gameplay challenges, taboo content, and possessing a larger-than-life form factor and accessible gameplay. Drawing upon multiple interviews with Jarvis and his collaborators, as well as scholarly reflections on game design, historic industry data, and archival documents, this book makes the case that Jarvis is the unparalleled “King of the Arcade” for his ability to craft gameplay experiences that cannot be replicated on home consoles or personal computers.

Matthew Thomas Payne is Associate Professor of Film, Television, and Theatre at the University of Notre Dame in South Bend, Indiana, USA. He is author of Playing War: Military Video Games after 9/ 11 (2016), co-author of Ultima & Worldbuilding in the Computer Role-Playing Game (2024) and is co-editor of How to Play Video Games (2019), Flow TV: Television in the Age of Media Convergence (2011) and Joystick Soldiers: The Politics of Play in Military Video Games (2009).

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