Evolutionary Psychology and Digital Games

Regular price €56.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
Adrienne Holz Ivory
Amanda Bailey
Andre Melzer
Annie Lang
Anthony Almond
behavioral game studies
Benjamin P. Lange
Benny Liebold
Biological Imperatives
Britney Craighead
Category=JMH
Category=UD
Category=UMK
Chelsea Lonergan
Christopher J. Ferguson
comunication studies
Daniel Pietschmann
Digital Game - Based Learning
Digital Games
digital media
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Evolutionary Psychology Approach
Evolutionary Psychology Research
evolutionary psychology video game research
Female Game Characters
Frank Schwab
Frank Waddell
game studies
gender stereotypes media
Generalized Exchange System
Grand Theft Auto
Grand Theft Auto IV
Horror Games
human-computer interaction
Intersexual Selection
Intrasexual Selection
J. Matias Kivikangas
James D. Ivory
Jingjing Han
John Velez
Kevin Koban
Malte Elson
media effects
media psychology
media studies
MFT
Michael Brill
Moral Foundations Theory
moral psychology games
Nathaniel Poor
neurophysiological analysis gaming
Nicholas Matthews
Open Science Practices
Peter Ohler
Pretense Play
prosocial interaction research
Rene Weber
research
Researcher Degrees
Sexual Selection
social psychology
Social Video Game
Stone Age Mind
Teresa Lynch
Vice Versa
video games
videogames
Violent Video Game Content
Violent Video Games
virtual world adaptation
Xia Zheng
Young Men

Product details

  • ISBN 9780367585785
  • Weight: 367g
  • Dimensions: 152 x 229mm
  • Publication Date: 30 Jun 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts:



  • Theories and Methods




  • Emotion and Morality




  • Social Interaction




  • Learning and Motivation


These topics reflect the main areas of digital games research as well as some of the basic categories of psychological research. The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.

Johannes Breuer is a senior researcher at GESIS – Leibniz Institute for the Social Sciences, Germany.

Daniel Pietschmann is a senior researcher at the Institute for Media Research at Chemnitz University of Technology, Germany.

Benny Liebold is an independent researcher and lecturer at the Institute for Media Research at Chemnitz University of Technology, Germany.

Benjamin P. Lange is a senior researcher and lecturer at Würzburg University (Institute Human-Computer-Media), Germany.