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Experimental Games
Experimental Games
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€29.99
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20th century
A01=Patrick Jagoda
A01=Professor Patrick Jagoda
academic
Age Group_Uncategorized
Age Group_Uncategorized
Author_Patrick Jagoda
Author_Professor Patrick Jagoda
automatic-update
board games
braid
candy crush
Category1=Non-Fiction
Category=WZ
cinema
college
competition
contemporary
COP=United States
critique
Delivery_Delivery within 10-20 working days
design
digital
dys4ia
eq_isMigrated=2
eq_nobargain
escape rooms
experiment
gamification
gaming
habits
health
independent
internet
Language_English
mainstream
media studies
modern
neoliberal
networked
networking
nintendo
PA=Available
play
Price_€20 to €50
PS=Active
puzzles
repetition
role playing
rpgs
scholarly
society
softlaunch
starcraft
stardew valley
switch
textbook
undertale
university
Product details
- ISBN 9780226629971
- Weight: 626g
- Dimensions: 152 x 229mm
- Publication Date: 07 Dec 2020
- Publisher: The University of Chicago Press
- Publication City/Country: US
- Product Form: Paperback
- Language: English
In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life.
Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.
Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.
Patrick Jagoda is professor of English and cinema and media studies at the University of Chicago. He is a Guggenheim Fellow and executive editor of Critical Inquiry. He is the author of Network Aesthetics, also published by the University of Chicago Press, and coauthor of The Game Worlds of Jason Rohrer.
Experimental Games
€29.99
