Exploring Imaginary Worlds

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Bene Gesserit
Black Lodge
building imaginary worlds
Carrie Page
Category=DSB
Category=FL
Category=JBCC1
Category=JBCT
comparative imaginary worlds research
Computer games
Dark Shadows
Death's Gate
Death’s Gate
Dragon Wing
eq_bestseller
eq_biography-true-stories
eq_fiction
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_science-fiction
eq_society-politics
Fairy Tales
Fan Cultural Capital
Galley Slave
Grover's Corners
Grover’s Corners
Imaginary World
Imaginary worlds
interdisciplinary cultural studies
King's Quest
King’s Quest
media adaptation studies
Media incarnation
mythopoeia
narrative theory
Niels Klim
Original Television Series
pop culture studies
popular culture studies
revisiting imaginary worlds
Seventh Gate
Star Trek
Star Trek Universe
subcreation studies
Superb
Textual Conservationists
Titus Groan
transmedia storytelling
transmedia studies
Trollope's Barsetshire
Trollope’s Barsetshire
Tv Art
Twin Peaks
USS Enterprise
world building studies
World Underground
world-building analysis

Product details

  • ISBN 9780367558475
  • Weight: 371g
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Aug 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary.

Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy.

A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.

Mark J. P. Wolf is Professor in the Communication Department at Concordia University, Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the D’ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers’ Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2018), and The Routledge Companion to Media Technology and Obsolescence (2018), which won the SCMS 2020 award for Best Edited Collection.