Exploring Videogames with Deleuze and Guattari

Regular price €69.99
A01=Ciara Cremin
Abstract Machine
aesthetic
affect theory
artistic expression
artistic planes
Author_Ciara Cremin
avatar
capitalism
Category=JBCC
Category=JBCT
Category=JBCT1
Category=JHB
Category=JHBS
Category=JHM
Category=QD
Category=UDX
Checker Board
commercialisation
concepts
controller
critical methodology digital media
cultural critique games
Cute Avatars
Deleuze
Deleuzian videogame studies
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Exploring
FIFA Soccer
Form
gaming cultures
Gaming Preferences
gender representation gaming
Golden Eye
Gran Turismo
Grand Theft Auto
group identity
Guattari
ideology
industry
Ludo-Diagram
ludology analysis
Machinic Assemblage
machinic assemblages
Marble Madness
mass consumption
Metroid Prime
Molar Lines
Molecular
non-organic
non-representational philosophy
Organic
player
politics
Power structures
Red Orchestra
relationships
representation
scientific planes
signs
state
Street Fighter IV
studio
Super Mario Galaxy
Super Mario Series
Super Mario World
Super Monkey Ball
technologies
territories of thought
Videogame Industry
Videogame Plane
Videogames
war machine
Young Men

Product details

  • ISBN 9781138925533
  • Weight: 249g
  • Dimensions: 156 x 234mm
  • Publication Date: 10 Aug 2015
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days: On Backorder

Will Deliver When Available: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the elements they are made up of. The book develops a critical methodology that can explain what every videogame, irrespective of genre or technology, has in common and proceeds on this basis to analyse their differences. Drawing from a wide range of examples spanning the history of the medium, Cremin discerns the qualities inherent to those regarded as classics and what those qualities enable the player to do.

Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which videogames are played, to develop a nuanced perspective on gendered narratives, caricatures and glorifications of war. It considers the processes and relationships that have given rise to industrial giants, the spiralling costs of making videogames and the pressure this places developers under to produce standard variations of winning formulas. The book invites the reader to embark on a molecular journey through worlds neither ‘virtual’ nor ‘real’ exceeding image, analogy and metaphor. With clear explanations and detailed analysis, Cremin demonstrates the value of a Deleuzian approach to the study of videogames, making it an accessible and valuable resource for students, scholars, developers and enthusiasts.

Colin Cremin lectures in sociology at the University of Auckland, New Zealand. He is the author of Capitalism’s New Clothes: Enterprise, Ethics and Enjoyment in Times of Crisis published with Pluto Press in 2011, iCommunism published with Zero Books in 2012 and Totalled: Salvaging the Future from the Wreckage of Capitalism published with Pluto Press in 2015. His interests are in critical theory, particularly the work of Marx, Lacan, Frankfurt School, Ži žek and Deleuze and Guattari, and the utilising of concepts to examine recent developments in political economy, culture and society.