Expressive Form

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A01=Kostas Terzidis
algorithmic
Algorithmic Form
architectural computation
Author_Kostas Terzidis
Caricature Design
Caricature Form
Category=UY
Cellular Automata
Computational Creativity
computational form generation processes
Connotative Implications
Crease Pattern
Dancers Fred Astaire
Differential Scaling
digital architecture methods
dynamic
Dynamic Simulation Environment
environment
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
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Euclidean Geometry
Follow
Friction
generative design theory
Generic Solution Plan
Hybrid Object
Isomorphic Parents
kinetic
Kinetic Form
logic
morphogenetic modelling
parametric design techniques
Pause
perpetual
Perspective Projection
Pinched Waist
properties
Rationalistic Determinism
Sequential Juxtaposition
simulation
Smooth
spatial transformation algorithms
succession
Superimposed
topological
Vice Versa

Product details

  • ISBN 9780415317436
  • Weight: 436g
  • Dimensions: 174 x 246mm
  • Publication Date: 25 Sep 2003
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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With the increased use of computers, architecture has found itself in the midst of a plethora of possible uses. This book combines theoretical enquiry with practical implementation offering a unique perspective on the use of computers related to architectureal form and design. Notions of exaggeration, hybrid, kinetic, algorithmic, fold and warp are examined from different points of view: historical, mathematical, philosophical or critical. Generously illustrated, this book is a source of inspiration for students and professionals.

Kostas Terzidis is an Assistant Professor in UCLA's Department of Architecture. His work focuses on creative experimentation within the threshold between arts, architecture, music, and computer science. He has studied extensively the implications of virtual reality for the representation of space and spatiality in art and architecture. He is the author of many computer applications on form-making, morphing, filtering, and network mapping. His most recent work is the development of a visualization system in Java, called zhapes and a 3D-morphing system called morphZhapes. He has presented papers and lectured widely on both virtual reality and algorithmic design systems at conferences ranging from design methods to engineering applications.

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