Extending and Customizing Unreal Engine Editor

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A01=Roger Mattsson
advanced Unreal Engine editor customization
Author_Roger Mattsson
Blueprint
Category=A
Category=UGN
Category=UMK
commandlet scripting
custom tool development
data visualization tools
debugging workflows
editor scripting
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game development
game programming
gameplay programming
UE5
Unreal Editor
Unreal Engine
workflow automation

Product details

  • ISBN 9781032842165
  • Weight: 690g
  • Dimensions: 156 x 234mm
  • Publication Date: 02 Dec 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as debugging already existing content.

The book explains how several editor systems work, with a focus on how you can extend and modify them to suit your own workflow. Chapters cover how to create your own editor modes with several different kinds of tools in them, covering tools for artists and for gameplay scripting, giving you the foundation to build further tools and personalize your workflow. It also covers how to personalize toolbars and editor windows and create custom variable visualization and Blueprint nodes.

Whether you are making a small indie game or an AAA game, this book will help you and your team in creating the tools needed to improve your workflow.

Roger Mattsson has worked as a gameplay programmer and a game designer for over 20 years at several AAA studios and small indie studios. He is currently working at Neon Giant as a Principal Programmer, a studio focused on making big ambitious games with few people.

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