Field-Theoretic Simulations in Soft Matter and Quantum Fluids | Agenda Bookshop Skip to content
Black Friday Sale Now On! | Buy 3 Get 1 Free on all books | Instore & Online.
Black Friday Sale Now On! | Buy 3 Get 1 Free on all books | Instore & Online.
A01=Glenn Fredrickson
Age Group_Uncategorized
Age Group_Uncategorized
Author_Glenn Fredrickson
automatic-update
Category1=Non-Fiction
Category=PHDF
Category=PHFC
Category=PHQ
COP=United Kingdom
Delivery_Pre-order
Language_English
PA=Not yet available
Price_€50 to €100
PS=Forthcoming
softlaunch

Field-Theoretic Simulations in Soft Matter and Quantum Fluids

English

By (author): Glenn Fredrickson

This monograph provides an introduction to field-theoretic simulations in classical soft matter and Bose quantum fluids. The method represents a new class of molecular computer simulation in which continuous fields, rather than particle coordinates, are sampled and evolved. Field-theoretic simulations are capable of analysing the properties of systems that are challenging for traditional simulation techniques, including dense phases of high molecular weight polymers, self-assembling fluids, and quantum fluids at finite temperature. The monograph details analytical methods for converting classical and quantum many-body problems to equilibrium field theory models with a molecular basis. Numerical methods are described that enable efficient, accurate, and scalable simulations of such models on modern computer hardware, including graphics processing units (GPUs). Extensions to non-equilibrium systems are discussed, along with an introduction to advanced field-theoretic simulation techniques including free energy estimation, alternative ensembles, coarse-graining, and variable cell methods. See more
Current price €54.14
Original price €56.99
Save 5%
A01=Glenn FredricksonAge Group_UncategorizedAuthor_Glenn Fredricksonautomatic-updateCategory1=Non-FictionCategory=PHDFCategory=PHFCCategory=PHQCOP=United KingdomDelivery_Pre-orderLanguage_EnglishPA=Not yet availablePrice_€50 to €100PS=Forthcomingsoftlaunch

Will deliver when available. Publication date 16 Jan 2025

Product Details
  • Dimensions: 171 x 246mm
  • Publication Date: 16 Jan 2025
  • Publisher: Oxford University Press
  • Publication City/Country: United Kingdom
  • Language: English
  • ISBN13: 9780198952817

About Glenn Fredrickson

Glenn H. Fredrickson is a soft matter theorist recognized for his work on self-assembling polymers especially block copolymers. He pioneered the field-theoretic simulation technique that has been widely deployed to assess the structure and phase behavior of complex multiphase polymer systems. Fredrickson was born in Washington D.C. and grew up in Indialantic Florida. He graduated from the University of Florida with a B.S. degree in chemical engineering and received M.S. and Ph.D. degrees in the same discipline from Stanford University. In 1984 he joined AT&T Bell Laboratories as a Member of Technical Staff and moved to the University of California Santa Barbara (UCSB) in 1990 as a Professor of Chemical Engineering and Materials. Fredrickson is currently a Distinguished Professor at UCSB. He is a member of the National Academy of Sciences and the National Academy of Engineering of the USA. Kris T. Delaney is a condensed matter physicist with expertise in polymer physics quantum many-body theory magnetism numerical analysis and high-performance computing. Delaney was born in Warrington United Kingdom and received his M.Phys. and Ph.D. degrees in theoretical physics and physics respectively from the University of York. In 2003 he joined the Physics Department at the University of Illinois at Urbana?Champaign for postdoctoral research in quantum Monte Carlo simulations. He moved to the Materials Research Laboratory at the University of California Santa Barbara in 2006 where he specialized in theoretical and computational research on a broad range of materials science applications including magnetism and multiferroics semiconductor physics optoelectronics and polymer physics. In 2023 he joined Insydium Ltd. where he develops GPU-accelerated physics-based simulation software for computer animation and motion-graphics applications.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept