Filming the Fantastic with Virtual Technology

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360 cinema
A01=Juniko Moody
A01=Mark Sawicki
Age Group_Uncategorized
Age Group_Uncategorized
animation
augmented reality
Author_Juniko Moody
Author_Mark Sawicki
automatic-update
Blend Shape
Cad System
Camera Tracking System
Category1=Non-Fiction
Category=APF
Category=ATF
CG Set
Clean Plate
compositing
compositors
computer graphics history
COP=United Kingdom
Delivery_Pre-order
digital cinematography
directors
Epic Games
eq_art-fashion-photography
eq_bestseller
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Facial Motion Capture
Garbage Matte
Gen Lock
Green Screen
HMDs
Holographic Video
HTC Vive
immersive media production
Language_English
Live Action Camera
Matte Painting
Mobile Motion Mo Cap studio
motion capture techniques
MR Mixed Reality
National Library
PA=Temporarily unavailable
PARC
performance animation
Photogrammetry Models
Plate creation
Price_€100 and above
production studio
PS=Active
Qualysis optical tracker
Real time motion tracking
Real Warehouse
real-time compositing
Rear Projection
Screen Grab
softlaunch
Spot Light
Stype tracking system
Tracking Camera
unity
unreal game engine
USC's Institute
USC’s Institute
VFX
Virtual Camera
virtual production workflow case studies
virtual reality
visual effects
VR mapping
Xerox PARC
Zero Density Reality system

Product details

  • ISBN 9780367354220
  • Weight: 680g
  • Dimensions: 156 x 234mm
  • Publication Date: 26 May 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show.

Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology.

Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.

Mark Sawicki entered the visual effects field as an effects cameraman, animator, and compositor in the late 70s. As a co-supervisor for Area 51 on Tom Hanks' special "From the Earth to the Moon", Sawicki was part of the combined use of models, motion control, and CGI as a pivotal transition point between the traditional and digital eras. He won an Emmy Certificate for his contribution to the television series Star Trek while working as a cameraman for Illusion Arts. He then went on to become visual effects supervisor and lead cameraman for Custom Film effects working on such films as Christopher Nolan's The Dark Knight Rises. At the start of the 21st century, Mark took a hiatus from production to write books, create video programs for the Stan Winston School of Character Arts, and teach at a variety of film schools. He has now re-entered the field as a virtual production artist and corporate trainer.
Juniko Moody graduated from USC Cinema and entered the industry as a motion control and compositing technician working for New World Studios, Ultimatte Corporation, and ILM. She entered the digital field working for Eastman Kodak’s Cineon project digitally restoring the Disney classic Snow White and went on to work for Warner Digital and Sony Imageworks as a digital artist. She was hired by Walt Disney Feature Animation to provide CGI lighting and digital compositing for the film Dinosaur. She also provided corporate training at Disney and Dreamworks animation. She received a doctorate from USC Rossier School of Education and continues to write and research.

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