Fluid Simulation for Computer Graphics

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A01=Robert Bridson
advanced fluid animation techniques
Author_Robert Bridson
Category=UGK
Category=UYM
CFL Condition
CFL Number
computational fluid dynamics
Computer graphics
Divergence Free Velocity Field
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Equations of fluids
Fast Marching Method
Fluid equations
Fluid simulation
Free Surface Boundary Condition
Grid Cell
Height Field
Immersed Boundary Method
Incompressible Euler Equations
Incompressible flow
Incompressible fluids
Intermediate Velocity Field
level set techniques
Linear PDE
Mac Grid
Moving Contact Line
numerical simulation methods
Particle methods
PDE Form
Pressure Solve
semi-Lagrangian Advection
semi-Lagrangian Method
Si Unit
Skew Symmetric Part
smoke animation algorithms
Solid Velocities
Solid Wall Boundary Conditions
turbulence modelling
Variable Viscosity Fluids
Vice Versa
Visual effects
Vortex methods
Vortex Particles
Vorticity Variation
water surface reconstruction

Product details

  • ISBN 9781482232837
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 25 Sep 2015
  • Publisher: Apple Academic Press Inc.
  • Publication City/Country: CA
  • Product Form: Hardback
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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods

The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

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