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Forging Worlds: Stories Behind the Art of Blizzard Entertainment
Forging Worlds: Stories Behind the Art of Blizzard Entertainment
★★★★★
★★★★★
Regular price
€44.99
A01=Micky Neilson
ana
Anduin
Arthas
ashe
Author_Micky Neilson
baptiste
bastion
Brigitte
Category=YNA
Category=YNVU
cinematic
concept
creative
development
Diablo
doomfist
Dva
echo
efi
eq_bestseller
eq_childrens
eq_isMigrated=1
eq_nobargain
eq_teenage-young-adult
fantasy
fps
game
genji
hanzo
hearthstone
heroes
HotS
HS
illustration
junkrat
Kerrigan
lucio
mccree
mei
mercy
military
moira
numbani
omnic
orisa
OW
OW2
pharah
reaper
Reinhardt
roadhog
SC
sketch
sombra
space
starcraft
Sylvanas
symmetra
torbjorn
tracer
Warcraft
widowmaker
Winston
WoW
wreckingball
zarya
Zenyatta
Product details
- ISBN 9781950366569
- Dimensions: 234 x 285mm
- Publication Date: 10 Mar 2022
- Publisher: Blizzard Entertainment
- Publication City/Country: US
- Product Form: Hardback
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To celebrate Blizzard’s 30th anniversary, a gorgeous retrospective on artistry at Blizzard and the impact the studio has left emblazoned on gaming history.
For thirty years, Blizzard has been pushing boundaries and breaking expectations of what it means to draw for video games. Get a glimpse behind the curtain at how art has evolved at Blizzard and meet some of the artists who’ve shaped Blizzard’s style and range to what it is today. Discover how art cross-pollinated amongst game teams and how grassroots movements from fans inspired some of Blizzard’s most iconic artwork. With insights from more than fifty artists, animators, designers, and storytellers, this sweeping compendium is fans’ ultimate keys to the kingdom of three decades in Blizzard artistry.
Dig into the technical side of Blizzard polish—how light bounces around optimistic Overwatch scenes but seeps through the cracks in Diablo.
Explore the development history behind your favorite games, including how Blizzard’s fallen games helped produce some of the studio’s most iconic heroes.
Pore over never before seen images of the worldbuilding process, how levels and landscapes were born from post-it doodles and whiteboard sketches.
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