Foundations in Sound Design for Interactive Media

Regular price €59.99
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Audio Context
Auditory Icons
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B01=Michael Filimowicz
Category1=Non-Fiction
Category=UGN
Category=UYU
Cinematic Sound
Collaborative Tagging
compositional techniques
computational media
COP=United Kingdom
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EEG Device
Emotiv EPOC
eq_computing
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Game Controller
Game Sound Designer
Grand Theft Auto
Inter-aural Level Difference
Inter-aural Time Difference
Interactive Genetic Algorithm
Interaural Level Difference
Interaural Time Differences
Language_English
MIR
MIR Research
MSP Patch
Non-player Character
PA=Available
Price_€50 to €100
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semiotics
Sensory Fidelity
softlaunch
Sound Controller
sound spatialization
Sound Wave Source
sound-producing software design
Soundscape Composition
Vincent Van Gogh
VR Headset
Web Audio

Product details

  • ISBN 9781138093942
  • Weight: 696g
  • Dimensions: 191 x 235mm
  • Publication Date: 27 Jun 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.

The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms.

The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Michael Filimowicz, PhD, is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University and co-editor of The Soundtrack journal. He develops new forms of general-purpose multimodal and audiovisual display technology, exploring novel product lines across different application contexts including gaming, immersive exhibitions, control rooms, telepresence and simulation-based training. He has published across disciplines in journals such as Organised Sound, Arts and Humanities in Higher Education, Leonardo, Sound Effects, Parsons Journal for Information Mapping and Semiotica. His art has been exhibited internationally at venues such as SIGGRAPH, Re-New, Design Shanghai, ARTECH, Les Instants Vidéo, IDEAS, Kinsey Institute and Art Currents, and published in monographs such as Spotlight: 20 Years of the Biel/Bienne Festival of Photography, Reframing Photography and Infinite Instances. His personal website is http://filimowi.cz.