Fractured Gaming Cultures

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A01=Christine Tomlinson
alternative communities
Author_Christine Tomlinson
barriers
Category=JBCT
Category=JBS
Category=JBSF
Category=UDD
community
convergence
culture
demographics
developing new identities
discussion
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_new_release
eq_nobargain
eq_non-fiction
eq_society-politics
experience
gamers
gaming culture
gaming identities
gaming spaces
gender
identity
marginalization
new communities
online expression
online spaces
outlet
players
popular imaginary
resilience
resistance
self-expression
sexuality
streaming platforms
video games

Product details

  • ISBN 9781666960228
  • Dimensions: 152 x 229mm
  • Publication Date: 16 Apr 2026
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Hardback
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This book demonstrates how embracing and engaging with personal identity—both positively and negatively—has led gaming culture to evolve and fracture past the monolith of the stereotypical “gamer” image that exists within the popular imaginary.

Video game culture tends to be cloistered and closed off to those who don’t appear to align with the assumed demographics of a “gamer”, despite the reality that a large portion of game audiences fall outside of that category. Christine Tomlinson poses critical questions about the circumstances in which it is deemed acceptable to broach the topic of identity within gaming spaces, with an emphasis on players who have been marginalized in broader gaming culture, largely on the basis of gender and/or sexuality.

In light of this dichotomy, Tomlinson observes how these marginalized players have formed their own communities to produce new individual and shared gaming identities and cultures as acts of resistance and resilience through which they can reclaim a position in an often-hostile environment and a slowly-changing industry and content landscape. Ultimately, Tomlinson argues that while these alternative communities should not need to exist, they have paved the way for a fracturing of gaming culture that provides marginalized players with safe and productive outlets for discussion and community.

Christine Tomlinson is Assistant Professor of Games and Esports in the School of Arts, Media, and Engineering at Arizona State University, USA. She is also a games user experience researcher, having worked in both industry and academic settings.

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