Fundamental Level Design and Analysis

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A01=Michael Beardwood
AAA
affordance principles
Age Group_Uncategorized
Age Group_Uncategorized
Author_Michael Beardwood
automatic-update
Category1=Non-Fiction
Category=A
Category=UGN
Category=UMK
COP=United Kingdom
critical path theory
Delivery_Pre-order
environmental storytelling
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game design
game development
game production
game studio
Language_English
level design
level designer
mapping techniques
PA=Not yet available
practical level analysis strategies
Price_€50 to €100
PS=Forthcoming
softlaunch
spatial analysis methods
undergraduate game studies

Product details

  • ISBN 9781032528700
  • Weight: 340g
  • Dimensions: 156 x 234mm
  • Publication Date: 18 Dec 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.

This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.

This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.

Michael Beardwood is the course leader for Computer Games Design at Staffordshire University one of the biggest games design courses in the UK and has been teaching games design and tech for over a decade.

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