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A01=Michael Beardwood
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game design
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Fundamental Level Design and Analysis

English

By (author): Michael Beardwood

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.

This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.

This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.

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€55.99
A01=Michael BeardwoodAAAAge Group_UncategorizedAuthor_Michael Beardwoodautomatic-updateCategory1=Non-FictionCategory=ACategory=UGNCategory=UMKCOP=United KingdomDelivery_Pre-ordereq_computingeq_isMigrated=2eq_non-fictiongame designgame developmentgame productiongame studioLanguage_Englishlevel designlevel designerPA=Not yet availablePrice_€50 to €100PS=Forthcomingsoftlaunch

Will deliver when available. Publication date 18 Dec 2024

Product Details
  • Weight: 453g
  • Dimensions: 156 x 234mm
  • Publication Date: 18 Dec 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Language: English
  • ISBN13: 9781032528700

About Michael Beardwood

Michael Beardwood is the course leader for Computer Games Design at Staffordshire University one of the biggest games design courses in the UK and has been teaching games design and tech for over a decade.

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