Fundamentals of Computer Graphics

Regular price €71.99
A01=Peter Shirley
A01=Steve Marschner
Age Group_Uncategorized
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Animation
Author_Peter Shirley
Author_Steve Marschner
automatic-update
Barycentric Coordinates
Blinn Phong Shading
BRDF
Brian Wyvill
BSP Tree
Canonical View Volume
Category1=Non-Fiction
Category=UG
Color Appearance Modeling
Computer graphics
Computing Shading
COP=United Kingdom
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Eigenvalue Decomposition
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eq_computing
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Erik Reinhard
Fragment Shader
Garrett Johnson
Graphic API
Graphics Pipeline
High Dynamic Range Images
Homogeneous Coordinates
Human Visual System
Image processing
Language_English
Michael Ashikhmin
Michael Gleicher
Naty Hoffman
Optical data processing
PA=Available
Peter Shirley
Peter Willemsen
Price_€50 to €100
PS=Active
Ray tracing
RGB
RGB Color
Shading Calculation
Shading Model
softlaunch
Tamara Munzner
Texture Coordinate Function
Texture Coordinates
Texture Lookups
Tone Reproduction Operator
Vertex Shader
View Volume
William B. Thompson

Product details

  • ISBN 9781032122861
  • Weight: 1860g
  • Dimensions: 191 x 235mm
  • Publication Date: 14 Mar 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

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Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

Highlights of the Fifth Edition Include:

  • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math and sampling
  • Updated coverage of existing topics
  • Several chapters have been absorbed and reworked to create a more natural flow to the book

The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications

Steve Marschner, Cornell University, Ithaca, New York, USA

Peter Shirley, Purity LLC