Fundamentals of Computer Graphics

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A01=Peter Shirley
A01=Steve Marschner
advanced rendering techniques for research
Author_Peter Shirley
Author_Steve Marschner
Barycentric Coordinates
Blinn Phong Shading
BRDF
BSP Tree
Canonical View Volume
Category=A
Category=UB
Category=UGN
Category=UMK
Category=UY
Color Appearance Modeling
Computing Shading
Eigenvalue Decomposition
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_nobargain
eq_non-fiction
forthcoming
Fragment Shader
geometric modelling
Graphic API
Graphics Pipeline
High Dynamic Range Images
Homogeneous Coordinates
Human Visual System
rasterisation techniques
Ray Tracing
RGB
RGB Color
shading algorithms
Shading Calculation
Shading Model
signal processing graphics
spatial data structures
Texture Coordinate Function
Texture Coordinates
Texture Lookups
Tone Reproduction Operator
Vertex Shader
View Volume
visual perception theory

Product details

  • ISBN 9780367505585
  • Weight: 453g
  • Dimensions: 191 x 235mm
  • Publication Date: 20 Jul 2026
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

HIGHLIGHTS

  • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
  • Updated coverage of existing topics
  • The absorption and reworking of several chapters to create a more natural flow to the book

The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

Steve Marschner, Cornell University, Ithaca, New York, USA

Peter Shirley, Purity LLC

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