Game AI Pro 360: Guide to Character Behavior

Regular price €49.99
A01=Steve Rabin
advanced character AI implementation
agent-based modelling
Agnostic
AI Character
Author_Steve Rabin
behavior trees
behavioural psychology in games
Breathing Sound
Category=UGG
Character Ai
character interactions
commercial games
computational game design
decision-making algorithms
Dwarf Fortress
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Execution Tree
Exposure Map
Follow Positions
Game AI
game AI programmers
Ideal Flanker
Idle Animation
indie games
individual AI behavior
Influence Map
interactive simulation systems
LA Noire
Looping Animations
motion control
Nonzero Digit
Original Queue
Perceived Gaze Direction
Post Selector
Project Highrise
real-time NPC optimisation
Smart Locations
Smart Objects
Stochastic Grammar
tactical reasoning
Transient Distribution
Transition Animations
Tuple Space
utility theory
video game

Product details

  • ISBN 9780367151140
  • Weight: 300g
  • Dimensions: 191 x 235mm
  • Publication Date: 23 Sep 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.