Game Anim

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3D animation
A01=Jonathan Cooper
AAA
Animation Team
Assassin's Creed
Assassin’s Creed
Author_Jonathan Cooper
Blend Shapes
Blend Times
Category=UGG
Category=UGN
Category=UMK
character rigging instruction
Cinematics
digital arts curriculum
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Facial Animation
Follow
FOV
Full production cycle
Game Anim
Game animation
Game Developer
Game Development
game development pedagogy
Game Engine
Game production
Idle Pose
IK
interactive storytelling education
Mocap
Motion Capture
motion capture techniques
Motion-matching
Nonplayer Characters
Pixel Art
Pixel art animation
Played Back
professional growth for animation educators
Rough Animation
Run Cycle
Technical animation
Transition Animations
Uploading
Version Control
Vice Versa
Video game animation
visual effects teaching strategies
Wo

Product details

  • ISBN 9780367707705
  • Weight: 1020g
  • Dimensions: 178 x 254mm
  • Publication Date: 19 Apr 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.

Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.

The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.

Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.

Key Features

• 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.

• The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.

• Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.

• Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.

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