Game Audio Fundamentals

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A01=Keith Zizza
acoustics fundamentals
AIFF File
Audio Asset
Audio Designer
Audio Interface
Audio Middleware
audio production techniques
Author_Keith Zizza
Category=AKLF
Category=UGN
Category=UMK
Category=UYU
Convolution Reverb
Daw
Digital Audio
digital signal processing
Dolby Atmos
DTS
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Equal Loudness Contour
Foley Artist
Game Audio
Game Developers
immersive audio environments
interactive media sound design
Low Pass Filter
Media Item
MIDI
Midi Controller
Midi Sequence
music composition for games
Pickup Pattern
Playback
practical game audio implementation
Ribbon Mic
sound effects
soundscape
soundtracks
Tuning Fork
Vice Versa
Voice Artist

Product details

  • ISBN 9781032111964
  • Weight: 1300g
  • Dimensions: 174 x 246mm
  • Publication Date: 03 Jul 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.

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