Game Audio Mixing

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A01=Alex Riviere
acoustic rendering
advanced game sound mixing strategies
Audio Director
Audio Team
Author_Alex Riviere
Auxiliary Bus
Bus Structure
Category=UMK
Category=UYU
Center Channel
dynamic range control
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Follow
FOV
frequency spectrum analysis
Game Audio
Game Development Cycle
Game Mix
HDR.
interactive
interactive audio workflows
Linear Asset
Macro Mixing
mastering
Mastering Pass
mixing
Multi-band Compressor
Playback
Playback Volume
Sonic Elements
Sound Categories
sound effect prioritisation
Sound Family
Sound Layers
sound supervisor
spatial audio techniques
SPL.
Tsushima
Ux Design
Wo

Product details

  • ISBN 9781032397351
  • Weight: 230g
  • Dimensions: 138 x 216mm
  • Publication Date: 19 Jul 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors.

Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core.

Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists.

Alex Riviere is an audio director with more than 20 years of experience in audio. Alex has worn multiple hats in his career, including: sound supervisor, music supervisor, sound designer, music designer, voice designer, mixing engineer, music producer, and audio localization project manager. His work can be heard on many well known franchises, from console action-adventure open-world AAA games, to PC massive multi-player games, virtual reality games, as well as mobile titles.

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