Game Audio Strategy Guide

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A01=Gina Zdanowicz
A01=Spencer Bambrick
Adaptive Music
adaptive music systems
Ambient Zone
audio
Audio Designer
Audio Director
audio implementation workflow
Audio Middleware
Author_Gina Zdanowicz
Author_Spencer Bambrick
Category=UGN
Category=UYU
Creative Sound Design
Demo Reel
digital orchestration
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game Audio
Game Composers
Game Developer
Game Development
game development roles
Game Development Team
Game Engines
game mechanics
Game Music
Game Scene
Game Soundtrack
GDD
immersive sound design for games
industry-quality music
interactive audio systems
Middleware Program
nonlinear composition
nonlinear sound design
Play Back
Positive Work Life Balance
procedural sound techniques
production cycle
Sound Design
Sound Lab
Technical Sound Designer
Ui Sound
video games
Voice Talent

Product details

  • ISBN 9781138498334
  • Weight: 930g
  • Dimensions: 191 x 235mm
  • Publication Date: 13 Dec 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games.

The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Gina Zdanowicz is an accomplished audio designer for games, film, TV, new realities, and podcasts. A graduate from Berklee College of Music with a degree in Music Synthesis, Gina honed her skills in game audio by working in house with game developers and founding her own independent sound studio, Serial Lab Sound. Gina has worked on over 100 video game and interactive titles and her work with Nickelodeon (TV) has been nominated for two Daytime Emmy awards. In addition to her career as an audio designer, Gina is a game audio course author and instructor at Berklee Online, a tutor at Thinkspace Education, and a lecturer at universities such as NYU and conferences around the world like GDC. Follow Gina at: www.seriallab.com

Spencer Bambrick is a composer for games, film, and the concert stage. His recent work includes BestLuck (2018, PC, Mobile), Block Party (Emmy-Nominated Nick Jr. Series of Animated Shorts), and additional music for Paladins (Hi-Rez Studios). Spencer is the Game Audio Network Guild Northeast Regional Director and he has presented at GameSoundCon (2018, 2017), PAX Dev (2016), and MAGFest (2015). He is currently pursuing his doctorate in Music Composition at The University of Hartford (The Hartt School), studying interactive music, game technology, and social activism.

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