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Game Audio Tutorial
Game Audio Tutorial
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€229.40
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A01=Dave Raybould
A01=Richard Stevens
advanced game sound programming
Ambient Zones
audio middleware integration
Author_Dave Raybould
Author_Richard Stevens
Breathing Sounds
browser
Category=AFKV
Category=UGN
Closed Back Headphones
content
Content Browser
counter
DEU
dynamic music systems
Energy Crystals
engine
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
file
Fire Sound
Game Audio
Game Audio Network Guild
Game Developers Conference
IASIG
Impact Sounds
int
Int Counter
interactive audio design
Motion Capture Stage
Mouse Button
NDS.
Nice Pass
perspective
Playback
procedural sound synthesis
Radius Max
Room Tone
sound
sound implementation workflow
Sound Sources
spatial audio techniques
TTS
viewport
Wav File
Weapon Sound
Wooden Bridge
world
Product details
- ISBN 9781138427457
- Weight: 1030g
- Dimensions: 191 x 235mm
- Publication Date: 27 Jul 2017
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
Game Audio Tutorial
€229.40
