Game Audio with FMOD and Unity

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A01=Ciaran Robinson
Audio Bin
Audio Middleware
audio programming basics
Audio Tracks
Author_Ciaran Robinson
Category=UGN
Category=UMK
Category=UYU
Cog Icon
Console Tab
digital signal processing
Empty GameObject
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
first person shooter audio
FMOD Studio
Game Audio
Game Developer
implementing adaptive game soundtracks
Import Audio File
interactive sound design
Logic Track
Low Pass Filter Effect
Mac OSX
Master Track
Multi Instrument
Playback
Playback Cursor
Playback Position
Project Tab
real-time audio mixing
Scatterer Instrument
Scene Tab
spatial audio techniques
Unity Asset Store
Unreal Engine
Vice Versa
Wind Jammer

Product details

  • ISBN 9781138315976
  • Weight: 520g
  • Dimensions: 191 x 235mm
  • Publication Date: 15 Mar 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design.

Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

Ciarán Robinson has over 20 years’ experience in teaching Audio Production, and has developed and delivered degree courses for universities and colleges. His original background is in TV, film, music, and studio electronics, as well as in video production and editing. For the past three years he has worked in online education, where he developed courses on Game Audio, as well as working with industry professionals to produce courses on Film Making and Visual Effects. Ciarán has written technical articles and equipment reviews for several magazines and websites, and currently runs a small video production studio, where he creates training and tutorial videos.

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