Game Business Guidebook

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A01=Diego Ricchiuti
A01=John Henley
Author_Diego Ricchiuti
Author_John Henley
biz dev
business development
Category=A
Category=UGN
Category=UMK
distribution
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
financing
game development
independent game funding solutions
indie game studio management
intellectual property
IP
IP development
pitching strategies
project budgeting techniques
publication
publisher negotiation
studio culture development
trade show networking

Product details

  • ISBN 9781032585376
  • Weight: 630g
  • Dimensions: 156 x 234mm
  • Publication Date: 29 Apr 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher; finding the right type of funds, sending follow-up e-mails, and attending trade shows are just a few of the tools the reader will find in the book.

Benefitting from the authors' combined 30+ years of experience in the industry, the book provides an in-depth business strategy for games. The book is divided into four sections: introduction, preparation, execution, and contingencies. The reader is presented with the knowledge required to get started, both for the company’s culture and strategy and for the team’s pitching abilities and material. In the action phase, the authors explain how to prepare a budget, deal with the publisher, and cultivate their professional relationship. Lastly, the book explains how to deal with unsuccessful scenarios in being funded and how to self-publish as an investment for better exposure and future opportunities.

This book will be vital reading to all independent game developers, those working at AA game studios, and aspiring business developers.

Diego Ricchiuti is currently the lead designer at Caracal Games, the course leader of the Game Design Degree at AIV in Rome and Milan, and an independent consultant in game design and creative direction.

John Henley is an international partner relations and business development executive with 15 years of experience initiating and building long-term developer, publisher, and platform partnerships in video games.

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