Game Changers

Regular price €17.50
A01=Tim Clare
Author_Tim Clare
board games
card games
Category=NHTB
Category=PBUD
Category=WDMG
chess
Christmas
Critical Role
Dungeons & Dragons
eq_bestseller
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_new_release
eq_nobargain
eq_non-fiction
games
gaming
gift book
gifting
Go
larp
live-action role play
memoir
Monopoly
neurodiversity
Queen's Gambit

Product details

  • ISBN 9781837260935
  • Weight: 180g
  • Dimensions: 129 x 198mm
  • Publication Date: 28 Aug 2025
  • Publisher: Canongate Books
  • Publication City/Country: GB
  • Product Form: Paperback
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days: On Backorder

Will Deliver When Available: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

Why is playing games a universal human instinct?
And how can those games make your life happier, healthier and more fulfilled?

In this fascinating look at games through the ages, Tim Clare explores how, through play, we become fully ourselves.

From Roman anti-cheating devices to organised crime card syndicates, from Pokémon's world domination to the combative domestic bonding ritual of Monopoly, The Game Changers explains why games are more popular now than ever, and how playing them helps us learn to be better losers, make smarter decisions and become more human.

Tim Clare is an award-winning writer, poet and creative-writing podcaster. He is the author of We Can't All Be Astronauts and Coward, and the novels The Honours and The Ice House. He has performed his work at festivals and clubs across the world, on BBC TV and radio. Tim has also written for the Guardian, Times, Independent and Big Issue, and presents the creative-writing podcast Death Of 1,000 Cuts.

@timclarepoet | timclarepoet.co.uk