Game Design

Regular price €241.80
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Deborah Todd
AAA Title
Author_Deborah Todd
Category=UG
computer game production process
Design Docs
Drive Line
entertainment software development
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fi Ll
Fi Rst Game
Fi Ve
Fl Owchart Programs
Focus Testing
Game Design
Game Design Documents
Game Developers
game prototyping
Game's Development Cycle
Game’s Development Cycle
Grand Theft Auto
Harmonix Music Systems
Hush Puppies
interactive narrative theory
Lead SME
level design strategies
ludology
Main Character
Myst Iv
Noah Falstein
Played Things
playtesting methods
Puzzle Design
RTS Game
Rube Goldberg Devices
Tomb Raider
Tv Guide

Product details

  • ISBN 9781138427969
  • Weight: 760g
  • Dimensions: 191 x 235mm
  • Publication Date: 29 Mar 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry‘s brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster hit. This book is a perfect guide for the novice, student, and game enthusiast interested in learning the nuts and bolts of the computer-game industry.

More from this author