Game Design

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A01=Deborah Todd
AAA Title
Author_Deborah Todd
Category=A
Category=UDX
Category=UGN
Category=UMZ
computer game production process
Design Docs
Drive Line
entertainment software development
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fi Ll
Fi Rst Game
Fi Ve
Fl Owchart Programs
Focus Testing
Game Design
Game Design Documents
Game Developers
game prototyping
Game's Development Cycle
Game’s Development Cycle
Grand Theft Auto
Harmonix Music Systems
Hush Puppies
interactive narrative theory
Lead SME
level design strategies
ludology
Main Character
Myst Iv
Noah Falstein
Played Things
playtesting methods
Puzzle Design
RTS Game
Rube Goldberg Devices
Tomb Raider
Tv Guide

Product details

  • ISBN 9781568813189
  • Weight: 566g
  • Dimensions: 191 x 235mm
  • Publication Date: 23 Feb 2007
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry’s brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster hit. This book is a perfect guide for the novice, student, and game enthusiast interested in learning the nuts and bolts of the computer-game industry.
Deborah Todd is a veteran award-winning designer, writer, producer, and director in the interactive arena, with 14 published games and 20 published titles to her credit since 1991. She has worked with some of the industry's top publishers and Hollywood studios, including Disney Interactive, Disneyland, Fox, DreamWorks, Discovery Channel, MGM/UA, Columbia, Warner Bros., Nickelodeon, The Learning Company, Humongous Entertainment, Broderbund, Mindscape, Houghton-Mifflin, McGraw-Hill, Random House, and Steven Spielberg's Starbright Foundation. Her projects have garnered such awards as the ABA Book Sellers Choice New Media Award, the ComputEd Best Interactive Story Award, Child Magazine's Best Software of the Year Award, Parenting Magazine's Software Magic Award, and U.S. News and World Report's Top 12 Titles of the Year.

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