Game Design Deep Dive

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A01=Joshua Bycer
AAA
AAA Game
adaptive gameplay mechanics
Author_Joshua Bycer
Boss Fight
Category=UGN
computational game theory
Dark Souls
Demon's Souls
Demon’s Souls
digital game development research
Dodging mechanics
Dream Quest
Dwarf Fortress
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Follow
FTL
Game design
Game Space
Grand Theft Auto
Indie Developers
Indie Space
interactive systems analysis
Main Character
Persistence Systems
Persistent Systems
Poi
procedural content generation
procedural generation methodologies
Procedurally Generated
Progressive Difficulty
random level design
RNG
Roguelike Games
Roguelikes
RPG System
Supplemental Content
Ux Design

Product details

  • ISBN 9780367713713
  • Weight: 381g
  • Dimensions: 152 x 229mm
  • Publication Date: 08 Apr 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work.

  • The first of its kind talking about the roguelike genre
  • Examines the design and methodology of roguelike games and the different variations
  • A high-level discussion and breakdown of procedural and random content generation

Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

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