Game Design Deep Dive

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2d games
A01=Joshua Bycer
advanced metroidvania design strategies
Author_Joshua Bycer
Category=A
Category=UGN
Category=UMK
digital game development
educational resource for game students
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game design
game mechanics analysis
interactive media studies
level design principles
metroid
metroidvania
platformer
player progression systems
UI/UX
UIUX

Product details

  • ISBN 9781032944616
  • Weight: 430g
  • Dimensions: 152 x 229mm
  • Publication Date: 29 Jun 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high‑highs and low‑lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself.

• A look at the history of metroidvania design

• A primer on 2D platforming UI/UX

• Explaining the design and specific elements that make a metroidvania or

could be applied to other genres

• Perfect for designers and students alike

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and the author of the Game Design Deep Dive series. In that time through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

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