Game Design Deep Dive

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A01=Joshua Bycer
action RPG frameworks
advanced soulslike game design principles
Author_Joshua Bycer
Category=UGG
Category=UGN
combat mechanics study
difficulty balancing
Elden Ring
environmental storytelling
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eq_computing
eq_isMigrated=1
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Game Design
interactive narrative analysis
player progression systems
procedural level design
role-playing
Soulslike
subgenre

Product details

  • ISBN 9781032584393
  • Weight: 417g
  • Dimensions: 152 x 229mm
  • Publication Date: 02 May 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike.

  • The first book looking at the history of the genre
  • A breakdown of both action and RPG design for fans and designers of both
  • A lesson on difficulty in games and why harder doesn’t mean better

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

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