Game Design Deep Dive

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2D games
3D games
A01=Joshua Bycer
Adventure Platformers
Author_Joshua Bycer
Bouncy Jumps
Category=UGG
Category=UMK
Character's Trajectory
Character’s Trajectory
Descending Speed
digital platform studies
Donkey kong
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game Developer
Game history
Game mechanics
Game systems
Grand Theft Auto
historical evolution of jump mechanics
Indie Games
interactive mechanics analysis
Jump Button
Level design
level progression theory
ludology research methods
Mario Games
Mascot Branding
Maximum Jump Height
Mega Man
Platformer Genre
player movement physics
Puzzle Platforming
Red Dead Redemption
Retro Game
spatial cognition in games
Super Mario
Super Mario Brothers
Super Mario Galaxy
Super Mario World
Super Meat Boy
Triple Jumping
Variable Jumping
video game design
Wall Jump
Xbox Live Arcade
Yoshi's Island
Yoshi’s Island

Product details

  • ISBN 9780367211387
  • Weight: 240g
  • Dimensions: 152 x 229mm
  • Publication Date: 07 Oct 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective.

Key Selling Points:

  • The first in a series of books that focus entirely on a singular game design system or mechanic, in this case: jumping.
  • A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint.
  • A must read for anyone interested in building their own platformer or just interested in the history of the game industry’s most famous game mechanic.
  • This book is a perfect companion for someone building their first game or as part of a game design classroom.
  • Includes real game examples to highlight the discussed topics and mechanics.

Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.

Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

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