Game Design Deep Dive

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A01=Joshua Bycer
Abstracted Design
advanced role-playing mechanics analysis
Adventure Game Genre
Age Group_Uncategorized
Age Group_Uncategorized
Author_Joshua Bycer
automatic-update
Category1=Non-Fiction
Category=AK
Category=AKLF
Category=UGG
Category=UGN
Category=UMK
Collectible Card Games
console market
COP=United Kingdom
Creature Collector
CRPG
Deep Dive
Delivery_Delivery within 10-20 working days
Dense
Design
digital game studies
Dragon Quest
Dungeon Crawlers
Elden Ring
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Final Fantasy
Game Developers
Game Engines
Gameplay
Gameplay Loop
games
Gear Rating
Generate Gear
immersive simulation design
Indie Games
interactive narrative systems
JRPG
Language_English
ludology research
Mobile Games
PA=Available
player agency mechanics
Pokemon
Price_€50 to €100
procedural content generation
PS=Active
Real Time Combat
Roguelikes
role play
SMT
softlaunch
tabletop
Turn Based Strategy Games
Ultima Online
Wo

Product details

  • ISBN 9781032363714
  • Weight: 521g
  • Dimensions: 152 x 229mm
  • Publication Date: 30 Oct 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre. Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years. From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around. This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right.

  • A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves
  • The history of the genre – from tabletop beginnings to its worldwide appeal
  • The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years
  • An examination of how RPG systems can be combined with other designs to create brand new takes

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

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