Game Design: Theory and Practice, Second Edition

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A01=Richard Rouse III
Author_Richard Rouse III
Category=UDX
Category=UM
computer science
development
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game
game design
game development
gaming

Product details

  • ISBN 9781556229121
  • Weight: 964g
  • Publication Date: 13 Sep 2004
  • Publisher: Wordware Publishing Inc.
  • Publication City/Country: US
  • Product Form: Paperback
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"Both burgeoning game designers and devoted gamers should consider [Game Design: Theory amp Practice] an essential read." — Computer Gaming World"Ultimately, in both theory and practice, Rouse's Game Design bible gets the job done. Let us pray." - Next Generation magazine In the second edition to the acclaimed Game Design: Theory amp Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse's own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Richard Rouse III is design director at Surreal Software, a Midway Home Entertainment studio. Most recently, he was project lead, lead designer, and writer on the action-horror game The Suffering. His credits also include Drakan: The Ancients' Gates, Centipede 3D, Damage Incorporated, and Odyssey: The Legend of Nemesis. Rouse has written about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, MyVideoGames.com, and Inside Mac Games, and has spoken on game development numerous times at the Electronic Entertainment Expo.

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