Game Design Tools

Regular price €61.50
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Diego Ricchiuti
AAA
AAA Game
anthropology
Author_Diego Ricchiuti
behavioural design
Blizzard
Cartesian Plane
Category=A
Category=AB
Category=UGN
Category=UMK
Category=UY
Embodied Cognition Theory
emotional engagement strategies
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Follow
Fps
Game Design
Game Design Patterns
Game Design Theory
Game Design Tools
Game Designers
GDR
Hold
iteration
Line Chart
marketing
MDA framework
methodology
operant conditioning
pipeline
player motivation analysis
Pokemon
praxeology
Professional Game Design
pshycology
PVP
RNG
self-determination theory
Smooth
sociology
testing
Tool Bag
transdisciplinary methodologies
USP
Vice Versa
Wo
Zombie Mode

Product details

  • ISBN 9781032134789
  • Weight: 453g
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Dec 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.

Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on:

  • Documentation
  • Production
  • Evaluation
  • Analysis and Marketing tools

This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.

Diego Ricchiuti is currently the lead designer at Caracal Games and the course leader of the Game Design Degree at AIV in Rome and Milan.

More from this author