Game Development 2042

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A01=Tim Fields
AI
AR
artificial intelligence
augmented reality
Author_Tim Fields
big data analytics games
blockchain
Brain Computer Interfaces
Category=A
Category=AB
Category=UGN
Category=UMK
Cloud Gaming
digital distribution models
eq_art-fashion-photography
eq_bestseller
eq_computing
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eq_non-fiction
future trends in interactive media
Game Design
Game Designers
Game Developers
Game Development
Game Maker
game publishing
Games Business
Gaming Business
gaming platform
GDPR
Grand Theft Auto
Hero's Journey
Hero’s Journey
Image Credit
immersive user interfaces
intellectual property
interactive entertainment industry
IP
Mobile Gaming
Natural Language Processing
NFT
PC Gamer
player community dynamics
Procedural Content Generation
procedural generation techniques
Smart Contracts
social network
Superb
Total Addressable Market
Uploads
virtual reality
VR
VR Headset
Wo

Product details

  • ISBN 9781032272092
  • Weight: 740g
  • Dimensions: 156 x 234mm
  • Publication Date: 14 Oct 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games.

The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.

Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.

Tim Fields has been making and operating games and leading game publishing companies for more than 25 years. Along the way he has been a part of bringing games to life in franchises like Call of Duty, Halo, Marvel, Disney, Need for Speed, Fast and Furious, Transformers, Dungeons & Dragons, and many more, winning multiple Editor’s Choice and other awards, and generated billions of dollars in earnings. This is his fifth book on the games industry. He recently served as the CEO of mobile game publisher Kabam and currently works at Wizards of the Coast, bringing beloved franchises to life as digital games.Tim also runs an AI focused research company called MainBrain.AI.

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