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Game Development Patterns with Unity 2021
Game Development Patterns with Unity 2021
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A01=David Baron
Author_David Baron
C#
Category=UMK
Design Patterns
development patterns
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game development
game engine
object oriented design
object oriented programming
object oriented programming book
Unity
Unity 2021
unity 2d
unity 3d
unity game dev
unity game development
Product details
- ISBN 9781800200814
- Dimensions: 191 x 235mm
- Publication Date: 30 Jul 2021
- Publisher: Packt Publishing Limited
- Publication City/Country: GB
- Product Form: Paperback
Solve your programming woes in Unity with practical design propositions
Key Features
Gain a comprehensive overview of Unity engine architecture and coding model
Build a complete racing game using software design patterns and understand how to implement them in Unity
Download the source code of the complete prototype demonstrating each of the software patterns used
Book DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.
Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently.
In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.
Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features.
As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.
By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
What you will learn
Structure professional Unity code using industry-standard development patterns
Identify the right patterns for implementing specific game mechanics or features
Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code
Review practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity project
Build unique game development systems such as a level editor
Explore ways to adapt traditional design patterns for use with the Unity API
Who this book is forThis book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Game Development Patterns with Unity 2021
€67.99
