Game Development Tools

Regular price €223.20
Quantity:
Ships in 10-20 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
3ds
3ds Max
A01=Marwan Ansari
advanced asset metadata management
Agnostic
asset workflow automation
assets
Author_Marwan Ansari
Autodesk Media
Base Jump
Build Pipeline
Category=A
Category=UGN
Category=UMK
COLLADA Document
content
Content Pipeline
CSG Tree
Cube Map
digital content creation
documents
Draw Call
engine
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
file input output optimisation
Game Developers
Game Development
Int
Khronos Group
max
Memory Allocation
Object Database
pipeline
Playback
real-time pipeline integration
Red Faction
studio
TCP
technical artist tools
THQ
Unsigned Int
Vector Displacement
version control systems
Vice Versa
visual
Visual Studio
xml
XML Documents

Product details

  • ISBN 9781138428614
  • Weight: 453g
  • Dimensions: 191 x 235mm
  • Publication Date: 28 Feb 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster.

Marwan Ansari is a software engineer for a Chicago-based games company. He has a B.S. in computer science and mathematics from DePaul University and an M.S. from the University of Illinois at Chicago. He has 15 years of experiencein console games development, video drivers and demos, military simulators, and application and tools development. He specializes in 3D computer graphics and has been published in ShaderX^2 and Game Programming Gems 4.

More from this author