Game Economy Design

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A01=Charlie Czerkawski
advanced interactive economy modelling
Age Group_Uncategorized
Age Group_Uncategorized
Author_Charlie Czerkawski
automatic-update
Category1=Non-Fiction
Category=AB
Category=UGN
Category=UMK
COP=United Kingdom
core loop
Delivery_Pre-order
digital goods pricing
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game design
game design document
game economy design
games as a service
in-app purchase analytics
Language_English
live operations
live ops
monetisation
monetization
PA=Not yet available
player retention strategies
Price_€50 to €100
progression system modelling
PS=Forthcoming
reward balancing
softlaunch
virtual currency systems

Product details

  • ISBN 9781032479903
  • Weight: 360g
  • Dimensions: 156 x 234mm
  • Publication Date: 16 Oct 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilizes subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and metagame experience. The content of the book extends to associated and related fields such as monetization and live operations.

The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilized to shape a metagame experience and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to postlaunch live operations.

The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.

Charlie Czerkawski is a game economy and monetization designer, with over 15 years of experience. He co-founded the Scottish independent development studio, Guerilla Tea, which operated from 2011 to 2017. Most recently, his career has taken him around Europe, focusing on larger projects including the hit mobile game, Shadowgun Legends.

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