Game Hacking

Regular price €55.99
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In stock with our UK publisher. 14-28 days
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Product details

  • ISBN 9781593276690
  • Dimensions: 178 x 234mm
  • Publication Date: 01 Jul 2016
  • Publisher: No Starch Press,US
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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You don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favourite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: Scan and modify memory with Cheat Engine; Explore program structure and execution flow with OllyDbg; Log processes and pinpoint useful data files with Process Monitor; Manipulate control flow through NOPing, hooking, and more Locate and dissect common game memory structures You'll even discover the secrets behind common game bots, including: Extrasensory perception hacks, such as wallhacks and heads-up displays Responsive hacks, such as auto healers and combo bots; Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn't have to be. Once you understand how bots are made, you'll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Nick Cano is a senior security engineer at Bromium, where he develops software to defend against advanced malware. He wrote his first scripts for open-source game servers when he was 12 years old and has been involved with bot development communities ever since. Cano maintains his own game bot company and advises developers and designers on best practices to discourage and protect their games against bots

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