Game Love

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B01=Esther MacCallum-Stewart
B01=Jessica Enevold
Category1=Non-Fiction
Category=JBCC1
Category=JFCA
Category=WD
COP=United States
cosplay
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eq_society-politics
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pop culture
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social sciences
softlaunch
video game studies
video games

Product details

  • ISBN 9780786496938
  • Weight: 386g
  • Dimensions: 152 x 229mm
  • Publication Date: 28 Jan 2015
  • Publisher: McFarland & Co Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying.

This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Jessica Enevold is an associate professor of cultural studies at the Department of Arts and Cultural Sciences, Lund University, Sweden. Esther MacCallum-Stewart is an associate professor of games studies at Staffordshire University, UK. Her work examines the ways in which players understand narratives and the stories they tell and she has written widely on this subject.