Game Narrative Design and UX Fundamentals

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A01=Abigail Rindo
Age Group_Uncategorized
Age Group_Uncategorized
Author_Abigail Rindo
automatic-update
Category1=Non-Fiction
Category=A
Category=UGN
Category=UMK
character development methods
cognitive engagement
COP=United Kingdom
Delivery_Pre-order
dialogue
emotional mapping
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game user research
game writing
gameplay psychology
interactive storytelling
iteration
Language_English
narrative design
PA=Not yet available
player experience research framework
player motivation
Price_€100 and above
prototyping
PS=Forthcoming
softlaunch
tutorial
UI
user experience
user interface
UX
world building

Product details

  • ISBN 9781032379982
  • Weight: 453g
  • Dimensions: 156 x 234mm
  • Publication Date: 24 Dec 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player-centric stories in games by covering best practices in both crafts using a unified language.

Games are beautiful motivation engines, and there are three primary gears that power these engines: Context, Action, and Emotion. Each of the three sections of this book will lay out the elements of narrative and UX that lead to a coherent experience, guiding the player through the game world while teaching them the systems and actions of the gameplay.

This is very much intended to be a reference book emphasizing fundamentals, but also offers a deep dive into the best practices and methodologies. It will appeal to aspiring and current game narrative designers, UX designers, researchers, writers, developers, students at the graduate level, or anyone interested in expanding their understanding of player centricity or world‑building.

Abigail Rindo is an award-winning developer who has worked on games ranging from educational to mobile free-to-play. She has had the pleasure of working in many disciplines (production, marketing, art, design, narrative), on many platforms, and with many worlds and IPs. She has collaborated with many talented developers on more than 50 titles and regularly mentors people from around the world. She currently resides in Sweden with her brilliant husband and fluffy cats while working as VP of Creative for King.

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