Game of X v.2

Regular price €179.80
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
3D rendering techniques
A01=Rusel DeMaria
Author_Rusel DeMaria
Bill Gates
Category=UDX
Ceo
COM
Computer graphics
computer graphics APIs
DDI
developer relations group
developer relations strategies
DirectX
DirectX architecture
DOS games
DRG
Driver Architecture
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fat Multimedia
Flight Simulator
Game consoles
Game Developers
Game history
graphics wars
IBM PC
ISV
ISVs
Microsoft
Microsoft culture
Microsoft games industry evolution
MSN
multimedia computing
Notoriety
NT Group
OGL
Ok
Playback
Prep
Radiation Symbol
SGI
Smart Guys
Space Simulator
Window NT
Windows games
Windows gaming history
Wo
Xbox

Product details

  • ISBN 9781138350199
  • Weight: 820g
  • Dimensions: 152 x 229mm
  • Publication Date: 11 Sep 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox.

Key Features

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to

The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more.

This is the fascinating follow-up to Game of X v.1: Xbox

Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.

Rusel DeMaria is the author or coauthor of more than sixty books, most of them in the gaming field, including Myst: The Official Strategy Guide, which sold more than 1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Games. He founded and served as creative director for the most successful strategy guide publishing imprint in the industry and is a former senior editor and columnist for several national video game magazines.

More from this author