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Game Programming
Game Programming
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A01=Andy Harris
Author_Andy Harris
Category=PH
Category=UF
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_science
Product details
- ISBN 9780470068229
- Weight: 1190g
- Dimensions: 187 x 233mm
- Publication Date: 06 Feb 2007
- Publisher: John Wiley and Sons Ltd
- Publication City/Country: GB
- Product Form: Paperback
Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object–oriented programming for game design using Python(r) in this easy–to–follow, content–filled guide. Whether you′re a student, aspiring game developer, or veteran programmer, you′ll gain skills as you progress from station to station in a series of clear–cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!
∗ Learn the basics of programming and 2D graphics as you go
∗ Plan programs, write and test code, and manage data
∗ Create text–based games, racing games, arcade games, and more
∗ Add sound, set up scorekeeping, and design avatars
All aboard for valuable online extras
Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:
∗ Test bank with challenging review questions
∗ PowerPoint(r) slides with chapter outlines
∗ Programming code from the book
Along The L Line
∗ Complete tutorial coverage
∗ Ample illustrations and examples
∗ Real–world applications and hints for avoiding pitfalls
∗ Practice exams that help evaluate your progress
Ever want to develop your own computer game? Learn the practical concepts of object–oriented programming for game design using Python(r) in this easy–to–follow, content–filled guide. Whether you′re a student, aspiring game developer, or veteran programmer, you′ll gain skills as you progress from station to station in a series of clear–cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!
∗ Learn the basics of programming and 2D graphics as you go
∗ Plan programs, write and test code, and manage data
∗ Create text–based games, racing games, arcade games, and more
∗ Add sound, set up scorekeeping, and design avatars
All aboard for valuable online extras
Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:
∗ Test bank with challenging review questions
∗ PowerPoint(r) slides with chapter outlines
∗ Programming code from the book
Along The L Line
∗ Complete tutorial coverage
∗ Ample illustrations and examples
∗ Real–world applications and hints for avoiding pitfalls
∗ Practice exams that help evaluate your progress
Andy Harris is a lecturer in computer science at Indiana University–Purdue University Indianapolis (IUPUI), where he manages the streaming media laboratory and teaches classes in several programming languages. His primary interests are game development, Python, Flash, PHP, Java, Microsoft languages, Perl, JavaScript/AJAX, Web–enabled data applications, virtual reality, and programming on portable devices. He has written books on many of these technologies, including
Beginning Flash Game Programming For Dummies.
Game Programming
€33.99
