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Game Programming for Artists
Game Programming for Artists
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€62.99
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A01=Hanna Brady
A01=Jarryd Huntley
artificial intelligence systems
Author_Hanna Brady
Author_Jarryd Huntley
beginner game engine coding guide
C# scripting
Category=UGG
Category=UMK
Character Controller
Code Block
Collider Component
Controller Controller
Curly Braces
design
digital art programming
Dt
Empty Game Object
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fragment Shaders
Game Developers
Game Engine
Game Loop
Game Manager
Game Object
IDEs
Initialization Void Start
interactive
interactive media design
Interpreted Language
object-oriented development
OOP
physics simulation techniques
Private Void
Public Float
Public GameObject
Rigidbody Component
Robot Friends
State Private Void
Vertex Shaders
video games
Void Update
Product details
- ISBN 9781138626461
- Weight: 272g
- Dimensions: 156 x 234mm
- Publication Date: 25 Sep 2017
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Paperback
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
Jarryd Huntley is a leader in the Cleveland game development community, teaching game programming at a community college and directing events to support local developers. When not in the classroom or at an event, he can be found visiting aquariums with his family or travelling to conferences with his guitar.
Hanna Brady is a freelance game writer. She works on mobile and indie games. In her spare time, she writes fiction, travels, and plays board games with her awesome family.
Game Programming for Artists
€62.99
